This week sees the rise of Backerkit as another player in the Crowdfunding space, with it's biggest project to date Return to Dark Tower: The Second Print and expansion. We also see the resurrection of the recently deceased Euthia with the backing of a new studio and a new Kickstarter. I am definitely all in for Dark Tower and Euthia. What will you be backing?
Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively, cooperatively, or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic, fantasy adventures through infinitely repayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters, gather resources, trade with merchants, pursue side quests, and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.
Dice Monsters is a fast, light strategy game for 3 to 6 players that takes just a few minutes to learn, and 30-40 minutes to play.
With fast setup, simultaneous actions, and no end of game score-tallying, games move quickly.
Each round, every player will pick a monster to try to capture, or choose to place a wager, risking dice for juicy payoffs. Choose and use your monsters wisely, each monster comes with a special ability that could improve future rolls, provide bigger dice bonuses with greater risk, steal dice from other players, or even sabotage their dice rolls.
Upgrade your dice to tilt the odds in your favour. Finding the right combination of monsters and dice upgrades is key to being the first player to capture their own Mythic Monster.
A competitive duel card strategy game for 2 players, where you will have to create an army of dragons in order to defeat your opponent by achieving one of the 5 different victory conditions the game offers. Gather dragon tribute, offer it to your favourite dragons and bring them to your side, unless your opponent offers more, triggering an auctioning mechanic. Manage your dragon tribute economy wisely, bid intelligently and don't over-spend too much. Keep your opponent's dragons in line, grow a magnificent dragon army and accumulate majesty points to win the game by the Majestic Victory. Or if you feel stronger, attack your opponent to cut off their strategy and even win the game by the Domination Victory.
There are 4 kinds of dragons, Chaos Dragons, Majestic Dragons, Primordial Dragons and Neutral Dragons, each with a special ability. To control their will, the Dragon Lords are at your orders. They will trigger combos and will offer different advantages.
The game consists on:
40 Dragons: Tarot size cards. 24 Progress cards: regular poker size cards. 24 Dragon Lords: regular poker size cards. 30 Dragon quests: regular poker size cards. 60 dragon tribute tokens: glass cabochons. 20 cardboard round punchout tokens.
In Majesty of Dragons, each game is different, as you have different goals and dragon combinations.
A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.
This expansion features a new way to interact with your Dodo as a projectile.
In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!
During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled.
In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.
At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card.
Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.
Each board has a unique dynamic that will make the experience very different.
Something is lurking in the depths of Davy Jones’... You’ve heard the stories - ships being ripped in half by a giant creature, maelstroms swallowing ships into the sea, & dead sea creatures washing ashore with strange markings. The tides are changing, & not for the better. The stories have struck fear in even the most fearless of Captains! They have decided to band together & prepare for what evil may be waking. Choose your ship, make sail to the ports, & gather everything you can to ready your ship…before it’s too late!
Davy Jones' Locker: The Kraken Wakes is a cooperative, pirate-themed game for 1-4 players split into 2 Acts. In Act 1, players will be using up actions to move around the map & upgrade their ship as much as possible before Act 2 begins. Exploring Ports, Visiting Markets, defeating Raiding Ships, Exploring Shipwrecks, & battling Naval Ships are just a few of the ways players can gain stat increases, gold, or equipment for their ships! Throughout Act 1, players will also encounter odd stories - pods of beached whales with strange markings, pools of red in the middle of the sea, & stories of ships being dragged down to Davy Jones' from nowhere... As the stories grow more present, so does the reason behind them: The Kraken!
Once The Kraken wakes, Act 2 begins! Players will be sucked into a huge whirlpool & have to fight through the Kraken, its 8 tentacles, & ever-changing whirlpool currents. Ships will sink, but that doesn't mean they are out of the fight! Other players can rescue the stranded crew from the sea, allowing them to man parts of their own ship & keep pushing through the battle to send the Kraken back down to Davy Jones' Locker!
A board game business bred in Melbourne, Australia. We make games that mix fun, strategy and strong narratives, and give them a slightly dark twist.
Before the birth of time itself, great abyssal patrolled the darkness, guarding the secrets of the unborn cosmos. Infernals held court in their fantastic ballrooms, connoisseurs of decadence and indulgence. And most unfathomable of all, the celestials shaped, guided, created and moulded.
In Primordial Secrets, players must send their obedient pawns to entreat these all-powerful titans for their aid and guidance, all while playing a strange and dangerous game of flamboyant intrigue. If a player's visitors have enough devotion, they will return with strong new allies, and with enough sight they could even uncover a dark secret guarded by a rival. Meanwhile, your hungry hosts will happily devour your rival’s emissaries and reward you with new decorations for your trophy room.
The game ends when a player has collected six trophies or has no more secrets left to guard, and whoever has collected the most trophies or secrets will rule all of creation for eternity.
Quodd Heroes is a fast-paced modular, scenario-based adventure board game that plays like a combination of Super Smash Bros., Mario Kart and Legend of Zelda all wrapped into one. Whether it’s a simple point-to-point rally-style race, capture the flag or a quest to uncover hidden secrets each game is filled with unexpected events, lots of player interaction, ever-changing boards and a dash of mayhem.
The core mechanism in Quodd Heroes is something you’ve never seen before. Each player controls a different cube-shaped character miniature and player board. You then assign a different movement skill to five of the six sides of your character (the sixth side has an ability unique to your character). When you begin the movement phase on your turn you “tumble” your character into an adjacent space and perform the movement skill associated with the face-up side of your character. Skills include: Tumble, Jump, Slide, Diagonal Slide, and Dash.
While you work to complete the scenario’s objective(s), either on your own, cooperatively, or against other players, game boards which are laid out in grids present obstacles like walls, raging rivers, chasms, moving platforms, rotating board sections, trap doors, tunnels, teleporters and more. As you navigate the world you create new obstacles and shortcuts while battling your opponents by pushing them into pits, blocking their paths and fouling their plans.
As you explore the world you will find food, runes, items and pets in the form of cards. These cards enhance your abilities, slow your opponents and modify the world around you. If you use your movement skills and cards strategically you'll emerge as the greatest of the Quodd Heroes.
For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared.
The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
A "sequel" to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features both cooperative and competitive modes of play.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
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